AoM 0.6 - Yearly Updates included for registered users only
AoM 0.6 - Yearly Updates included for registered users only
Just kidding
How long untill we reach the one year mark? Two months?
How long untill we reach the one year mark? Two months?
If you're willing to pay my salary it'll be out in a couple of days. If not you have to wait!!!!
And I posted an updated changelog 2 weeks ago!
http://www.anidb.net/forum/viewtopic.php?p=14360#14360
And I posted an updated changelog 2 weeks ago!
http://www.anidb.net/forum/viewtopic.php?p=14360#14360
I think you should just think about renaming this version to AoM 2006 *snicker*
The "06" would still remain in the name and at the current development speed we would reach AoM 1.0 in 2010
And I think it sounds a lot better - and when I compare the current with the new version, you should really either change the numbering or do what I just proposed - the new GUI looks so different there needs to be something to reflect that much of a change
The "06" would still remain in the name and at the current development speed we would reach AoM 1.0 in 2010
And I think it sounds a lot better - and when I compare the current with the new version, you should really either change the numbering or do what I just proposed - the new GUI looks so different there needs to be something to reflect that much of a change
Wrong. Windows XP has two styles of skins. In the skin mode, bitmaps are dynamically resized and copied into the window area to form the user interface elements. In the normal mode, Windows instead draws different colored lines. Drawing lines is of course much simpler then interpolating and copying bitmaps, but the difference in performance in these two modes is marginal at best. However, this difference is always the same, no matter which particular style you pick - as long as you let Windows itself do the work (by installing a modified uxtheme.dll, for example).maverik26 wrote:The dafault "skin" most times is good enought and in some cases even take lower ressources.
Application-specific styling is something entirely different. WinAMP, Trillian and similar highly skinable applications have their own window drawing routines that are completely separate from Windows. Implementing something like that into AoM would _definately_ be a waste of time...